Kero Devlog #4 - May 2021

May 30, 2021

Progress Report It’s been a while. Life got in the way for all these months, only just this month giving me some real time to get back into…

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Kero Devlog #2 - July 2020

July 30, 2020

Progress Report July brings a slew of (predominantly) visual improvements with a push towards getting all the rendering fundamentals there…

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Source Engine netcode: Diving In

November 14, 2018

Diving into Source Engine network protocol as a client I’ve seen it asked several times over the internet, spanning several years; requests…

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Zombie escape map release: ze_illya

September 27, 2018

Background Back in early 2017, a photo (that unfortunately I can no longer find) was to https://www.reddit.com/r/evilbuildings. That photo…

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Loading Source Engine vtf's with Go

September 07, 2018

A more recent project of mine has been writing a BSP level visualiser in Golang. Naturally this means plenty of parsers for proprietary…

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Fundamentals of VRAD: Part 1

May 15, 2018

Continuing the topic of waging war on the Source Engine monolith, I’ll be looking at something a little larger for the forseeable future. I…

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Implementing a .vmf parser

April 14, 2018

Im my continued quest into Golang, and war on Source Engine, I found myself led towards the raw map format from which .bsps are generated…

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Go library for Source Engine .bsp maps

February 16, 2018

Having recently been learning golang, and to aid my understanding by rewriting my game_text tool, it became apparent I could write a much…

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Ghost 1.0+ and Docker

August 19, 2017

By now, I think it well known that Ghost 1.0+‘s direction of easy installation is great for the average user (although I feel that is up for…

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Docker, Caddy and Ghost

July 14, 2017

So I’ve moved this Blog entirely over to Docker now, and replace nginx with Caddy, also in its own Docker image. Great, because updates and…

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CS:GO game_text newline fixer

May 17, 2017

It’s been a little under 2 months since I rediscovered Valve had fixed game_text in CS:GO. At the time I mentioned how even newline would…

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Source Engine: CS:GO and game_text

January 12, 2017

Update 19/03/2017: After a CS:GO update yesterday, and some research on my part, gametext now has basic functionality, including multiline…

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Using Node.js with IIS

March 06, 2016

Windows Server seems daunting from anyone coming from a Linux background. Having recently made the switch myself, I’ll be going through a…

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Zend Framework 2 on a shared host

October 02, 2014

This topic is one I encountered a lot a few years ago, but one I found little discussion or examples for. Today I’m going to walk through…

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